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Yamagi quake ii install
Yamagi quake ii install






yamagi quake ii install
  1. #Yamagi quake ii install how to#
  2. #Yamagi quake ii install install#
  3. #Yamagi quake ii install update#
  4. #Yamagi quake ii install driver#
  5. #Yamagi quake ii install software#

* MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay. * PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. Sorry to thread-jack, but this information needs to be posted online somewhere.Generates a list of all games that match the criteria settings. The only issue I have with it is it first runs a little laggy, then it speeds up too fast, then it lags again. Should give you a working UT, with sound. Oh, and to run UT, you need pasuspender installed (pulseaudio-utils) and aoss. Post added at 12:28 PM CST - Previous post was at 12:24 PM CST. I wish I would have found this information sooner, but I guess legacy gamers don't use 64-bit distros regularly. X86-64 fedora 12 has given me tons of roadblocks, but luckily I've worked through them all.

#Yamagi quake ii install update#

Ask it to update PB, will take a minute or so, and then you shouldn't be kicked out of games when running et-sdl-sound script. To fix this, you need to grab pbsetup () the 32-bit GUI version, select enemy territory, and the. The problem is that punkbuster kicks you from games, due to a 20004 error. The fix is to use et-sdl-sound () script, which upon execution pipes the sound through SDL.

#Yamagi quake ii install driver#

The basic installation works fine after installing the nvidia driver package (with 32-bit compatibility) but you have no sound. Enemy Territory, and by consequence, True Combat: Elite (mod for ET), are a pain to get working. One last thing I'll throw in this topic, because some of you might be interested in this too. This worked perfectly, and 32-bit 3D apps magically started working, even very old stuff such as the first UT. I ended up removing kmod-nvidia, and installing the NVIDIA driver the old-fashioned way via nvidia's installer. Also, (my biggest issue), the kmod-nvidia package does not seem to provide 32-bit compatibility.

#Yamagi quake ii install install#

First, you need to install the i686 versions of nearly every library that your game/application uses.

#Yamagi quake ii install how to#

I've also figured out how to fix a few other 64-bit fedora gaming issues with 32-bit 3D software. Remember that your ID1 directory needs to be renamed to id1 (lowercase) if you're copying files from a windows quake1 installation, else darkplaces complains that it cannot find the game files. I used darkplaces, as there is a pre-compiled 64-bit version included in the download. :)Īnyone know about quake-1 engine for fedora-64? I've got better things to do with my time anyway. I've also stopped using a dual-boot with windows, so it's linux games only from now on. I've been using ubuntu for since after FC5, and I've gotten just plain sick of it. I'm glad that these are working out for me, and that this forum pointed me to the right place for q2. Works great on 64-bit, looks awesome, only 20fps though, so I run it in windowed mode, smaller. On a side note, I've also setup up the original quake using darkplaces. No doubt the smoothest, fastest and best looking quake2 I've ever played. I ended up going this route, and after finally getting all required development libraries in place, it compiled without errors, and works flawlessly. I've spent the last few hours trying to get a proper installation of quake2 on Fedora 12 64-bit. It was the first Quake 2 port that I have been able to get to work in years. I'm thinking of looking into seeing what it would take to get it packaged for Fedora. Their directions were easy to follow, and I was actually able to play Quake 2 for a while today (first time in years). I found this today: Yamagi Quake 2 client () Sorry about that, im not used to fedora, i come from archlinux :cool: I've alsa-lib installed, dunno if sdl because yum doesnt give me clear matches. Yeah, sound isnt working and its failing ref_softx.so, which compilation doesnt make, of course(maybe gotta fill out that Makefile :S)

#Yamagi quake ii install software#

LoadLibrary("ref_softx.so") failed: No such file or directoryĮrror: Couldn't fall back to software refresh! Using /home/uri/.quake2/baseq2/ for writing baseq2/pak2.pak (2 files)Īdded packfile. baseq2/pak1.pak (279 files)Īdded packfile. baseq2/pak0.pak (3307 files)Īdded packfile. I compile and all, but when I launch it it gives me this beautiful words i cannot decode googling or sth.Īdded packfile. Tried to compile quake2-r0.16 () but doesnt work. I tried to install by following icculus and maybe some guides more, but i cannot reach anywhere with it. Cannot install quake2 (and wondering why ubuntu fellows are so cool whose have a binary package and fedora doesnt).








Yamagi quake ii install